Game Developer & Creative Technologist
4+ Years of Experience in Unity & C#
Hey there! I'm Syed Muhammad Abis, a passionate and self-driven Game Developer based in Rawalpindi, Pakistan đĩđ°.
With 4+ years of hands-on experience in game development and 45+ completed projects, I specialize in crafting fun, addictive, and visually striking games â from hyper-casual mobile hits to 3D platformers and tower defense titles.
I started game development during my school days and haven't stopped since. Today, I work across Unity (C#) and C++, using tools like Visual Studio, Git, Blender, and Photoshop to bring game worlds to life. Whether I'm working solo or leading a team, I believe in clean and reusable code, smart design, and making sure gameplay always comes first.
I'm also active in the dev community as an admin of a Pakistani Game Developers group, and I enjoy mentoring others, solving problems, and sharing what I've learned over the years.
I'm always open to new projects, collaborations, or just geeking out over game ideas. đŽ Hit me up!
A 3D Action-platformer where you play as a mad scientist's escaped creation.
A fast-paced arcade drifting game. Get the highest score in one minute.
An endless runner where you help a goat surf through a hazardous river.
A relaxing puzzle game about manipulating a 3D cube to match patterns.
A tower defense game with a unique cartoon art style and quirky enemies.
A physics-based puzzle-platformer. Roll your way through colorful levels.
2022 - Present (3 years)
Delivering high-quality game development services to clients worldwide, specializing in Unity and C# projects.
2020 - Present (5 years)
Creating innovative and engaging indie games, participating in game jams, and publishing on platforms like Itch.io.
Udemy: 30 Games in 30 Days Challenge by Charger Game Creator
Completed 3 Udemy certificates in game development, focusing on rapid prototyping and Unity development.
Sharing my experience from creating "One Minute Drift" in a game jam, with tips on time management and prototyping.
Read MoreHow I created the satisfying and cozy environment for "Aesthetic Cube" using Unity.
Read MoreLessons learned from developing "Rainbow Rollie" and designing engaging puzzles.
Read More